Inside the Fallout Universe, Gaming’s Most Astonishing TV Hit

The Fallout TV series has come back to Prime Video, and it's fair to say that audiences were pleasantly surprised by the excellence of its initial run. By depicting the atomic-age, post-apocalyptic United States through the perspectives of three separate characters, it managed to capture various facets of the player's experience.

We followed Lucy the vault dweller, attempting to uphold her morals and finding that the barren landscape made that exceptionally challenging; Max, the militant faction rookie, who begins to question his faction's dogma and unleashes significant chaos in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has long since lost any moral compass out in the irradiated badlands.

Setting the Stage for a New Chapter

The debut season's ending disclosed crucial details about who helped cause the global annihilation that trapped a population in bomb-proof bunkers for centuries. It also posed numerous mysteries open for the upcoming chapter – and, this time, hopes are much greater.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.

“Starting the initial season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the feedback to the show, so this time people are coming in with more enthusiasm and different expectations.”

The Mojave Beckons for the Next Installment

The upcoming season is set in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the series, even if it was somewhat buggy at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so key to that game,” notes Nolan. “That parched, desolate Route 66 aesthetic of the game is so much enjoyable to bring into the show.”

In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it acknowledges the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its physical authenticity – its creators ensured real props and locations were fabricated, reflecting the makeshift nature of the outposts in the games.

“As a sci-fi fan, so many series I watch, I’m conscious that they’re all standing in front of a blue screen,” comments another of the showrunners. “The key objective of an translation, especially of a video game, is to seem like it’s tangible.”

Actually, pretty much each creature you see on-screen is physical, including the infamously terrifying radioactive creatures known as the apex predators. In the show, they are created using animatronics, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is made by skilled directors who are also longtime fans, alongside the visionaries behind the franchise. This common understanding for the lore is clear in the finished show.

The new batch of episodes is debuting on a weekly basis rather than as a all-at-once release, offering a different experience from the previous season. This approach will foster a altered viewing experience, something the team themselves are eager to witness.

“It's richer, it’s more expansive, it’s funnier, it has a lot of surprises,” says Howard. “I’m looking forward to seeing what people think.”

Brenda Schmidt
Brenda Schmidt

A tech journalist and futurist with a passion for exploring how emerging technologies transform industries and everyday life.

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